![]() It is all about the choke pointsĪs you arrive to the east, you should take Galebrin (not seen on the picture, region north of Cair Andros) which is a small useless village in the The Dead Marshes and give it to an ally or a neutral faction as a gift. Let's focus on the campaign map around Minas Tirith for a bit. Allied forces will join you if they are nearby or call you to help mid-turn I happened to get some Gondor AI reinforcements which felt nice. It is all about creating choke points and progressing eastwards settlement by settlement. War against Mordor is pretty much the same with whatever faction you are playing, except maybe Dale and Dwarves of Erebor (which can backdoor into Mordor from the east). You won't be able to resist the urge to recreate the scene I personally was a bit late and Minas Tirith already fell so I had to re-conquer it which is an unnecessary delay. You still have expansion options on the north to Snow Orcs or Ered Luin (which choose the dark side in an early Blue Wizard event) but if Gondor is getting in trouble you should not wait any longer. This far into the game Gondor can start having trouble defending itself so with sufficient income from your expansion you should be able to finance war against Mordor. Having a major war with Easterlings is the absolute number one mistake as it drains a lot of your resources and you will make almost no advances into their vast no-choke point territories. If you take Dol Guldur, take the 2-3 cities inside the safety of forests and do not expand further east, except maybe for one single stronghold (with ballista towers). The second negative is that you get a likely border with Easterlings. First, if you retake any settlement which belonged to Woodland Realm you should gift it back or they might think about reclaiming it by declaring war on you. Another possibility is to take Dol Guldur which is relatively easy to take but has a slightly negative position. ![]() ![]() This is still not big enough region for sufficient income so you can skip over High Elves and continue your conquest on Remnants of Angmar. Building up your incomeĭepending on how other factions are progressing, you will probably have the whole west border secured with Enedwaith, Dunedain and High Elves at your borders (forge alliances if possible). At this point Moria will probably be divided so you can gift West Moria back to Dwarves of Khazad Dum and forge an alliance. The next natural progression is to go further into the Misty Mountains and defeat the goblins there. Create trade agreements with all the neighbouring nations, even some of the dark forces are acceptable in the beginning when you need to build up your income. ![]() You should probably forge an alliance with Clans of Enedwaith to get some help here and secure your west border for the rest of the campaign. You then proceed to expand further west and defeat the Dunlendings. You need to convert non-native culture to your own and that takes tens of turns so you want to speed that up as much as possible. In every captured settlement, the number one building you should always upgrade first is culture and then masonry. Eventually Saruman himself may lead a siege and by killing Saruman the whole Isengard will fold into rebel territory. You can do a bit of research on the side but most of your spending will go to replenishing the armies to defend wave after wave of attacks. Place two general units since they are overpowered. Losing the region will set you back tens of turns so try to hold out. You need to send all your available armies to Westfold (Foldburg) and defend it at all cost. Your initial campaign will revolve entirely around defending and defeating Isengard which will attack almost immediatelly. You begin with a handful of known generals such as Theoden, Theodred, Eomer, Hama, Gamling and others. Events described here are as they unfolded in my playthrough but there can be major differences depending on faction politics. I chose Rohan since I've already done High Elves, Dwarves and Gondor in TaTW. Style of play: try to follow the lore Rohan Campaign playthrough – the beginning Setupĭifficulty: hard (I personally find the "very hard" setting just a grind with no added value in this case, hard is plenty of a challenge) I have finished TaTW campaign 3 times before so when the nostalgia kicked in again I decided to give DAC a try. Technically a "sub" mod of Third Age: Total War, but at this point it is fair to say it is a mod on it's own since it greatly imroves and expands almost every aspect of TaTW. Divide and Conquer is a Medieval II: Total War Kingdoms mod in Lord of the Rings setting.
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